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Empire total war imperial splendour
Empire total war imperial splendour









The improved sound effects and textures add to the experience of battles. I like their concept of 'early', 'middle' and 'late' period units. Originally posted by Alwyn:Yes, I've played Imperial Splendour. More factions are playable (although they won't all unit rosters which are as well-developed as those of France and Britain, for example).

empire total war imperial splendour empire total war imperial splendour

Ohh and try to support the Imperial Splendour mod, is much better than Darthmod. Than start the game without a mod activate, then exit and start with Darthmod. While I understand the thinking behind these changes - muskets were inaccurate, ships tends to flee or be captured rather than sink - I found it a bit frustrating to rake an enemy warship but not damage even one enemy cannon.įactions have unique research trees and can't trade technologies, adding to faction diversity. Delete the 'Empire' folder, located in C:\User\'Your Name'\AppData\The Creative Assembly. I enjoyed this in land battles and found it a bit frustrating in sea battles. Morale is much more fragile - militia are wavering if they aren't near your general, even before taking casualties and cavalry can break on contact with another unit.īattles tend to take much longer (on land, musket fire is less accurate on sea, hulls are much stronger). In land battles, the fatigue system is used to represent unit cohesion and you're likely to need to rest units more (for example, resting cavalry in between charges). The improved sound effects and textures add to the experience of battles.īattles are very different.











Empire total war imperial splendour